![]() ![]() The main parent null is your virtual dolly, not only to contain the objects in the rig, but also the parent object you should move and animate.īy adding User Data to the root null of the setup and linking this through Xpresso, we keep all the controls in a custom tab on the Attribute Manager. Each null defines an axis of rotation and this allows you to animate each rotation individually either directly at the camera nodal point, or at a distance away from the rotation point, which creates a jib, boom or crane type of rig. This is an updated tutorial from our previous site with more features in the rig and a more in-depth exploration of usage.įirst of all we build the rig using four null objects which allow us to break the movement into logical groups for Heading, Pitch & Bank. It is very simple to use and easily adaptable, you’re gonna love it. In this tutorial I take you through the process of building a flexible Cinema 4D Camera rig, that I use all the time.
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